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Invite a Player

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This is how the invited player will get notification after the other player requests an invite party to the player that will get the notification.

FRegistry::Lobby.Connect();
FRegistry::Lobby.SetPartyGetInvitedNotifDelegate(AccelByte::Api::Lobby::FPartyGetInvitedNotif::CreateLambda([](const FAccelByteModelsPartyGetInvitedNotice& Result)
{
// Do something if PartyGetInvitedNotifDelegate has been successful
}));