Unregister Player from Session
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When the game host detects that a player has left a session, the UnegisterPlayer() function will be called to remove the player from the session data.
FString SessionId { "KnownSessionId" };
FString UserId { "IdToRemove"};
ApiClient->SessionBrowser.UnregisterPlayer(SessionId, UserId,
THandler<FAccelByteModelsSessionBrowserAddPlayerResponse>::CreateLambda([](const FAccelByteModelsSessionBrowserAddPlayerResponse& Result)
{
// Do something when request success
}), FErrorHandler::CreateLambda([](const int32 Code, const FString& Msg)
{
// Do something when request error
}));